Hi, my name is Hoseob Jeong
I'm a Graphics/Software Engineer.

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About Me

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Hi! I am Hoseob Jeong, I am Software/Graphics Programmer.
I have computer language skills(C++, OpenGL, Vulkan, GLSL, Javascript)
I can handle multiple tools (Visual Studio, Visual Studio Code, Git, Subversion, UnrealEngine, Ubuntu)
I am looking for a Software Engineer job.
I am interested in Game and Graphics

2021 ~ 2023 Digipen Institute of Technology
Graduated April, 2023
+Bachelor of Science in Computer Science in Real-Time Interactive Simulation
*DIT Merit Scholarship(Academic 2021~2023)
*DIT KMU Transfer Scholarship(Academic 2021 Augest ~ 2022 April)
*Graduated : cum laude

2017 ~ 2023 Keimyung University
+ Digipen-Dual-Degree-Program
* Academic Scholarship (2019 March ~ 2021 July)

View Resume

Projects

RealTime Ocean Rendering

RealTime Ocean Rendering Project - Personal Project.
With OpenGL, CUDA, GLSL, C++
- C++ Custom OpenGL Engine(Reused OpenGL Engine)
- For fast computing Fast Fourier Transform(FFT), Using CUDA - cuFFT library.
- Reference paper : Simulating Ocean Water-Jerry Tessendorf(2004),
RealTime GPGPU FFT Ocean Water Simulation - Fynn-Jorin Flugge 2017
- Reference video : An introduction to Realistic Ocean Rendering through FFT - Fabio Suriano - Codemotion Rome 2017

Image Processing Demo

Image Processing Engine Project - Personal Project.
With OpenGL, GLSL, C++
- C++ Custom OpenGL Engine(Reused OpenGL Engine)
- For fast computing image processing, Implemented compute shaders for processing method.
- Bi-linear interpolation and nearest neighbor method for imaging re-scaling.
- Imaging operation(addition, product, subtraction, negative, Log Transform, Gamma Transform).
- 2Pass 4,8 connected-CCL(Connected Component labeling) algorithm
- Histogram equalization and matching - sobel filters edge detection and gaussian smoothing filter - Unsharpening filter with using gaussian smoothing filter. - Fourier Transform and Inverse Fourier Transform(DFT, IDFT) - Image load and save

Vulkan Graphics Engine(Ouroboros Engine)

Graphics Engine Project - Team Project.
With Vulkan, GLSL(SPIR-V), C++, Lua
- ECS C++ Custom Vulkan Engine
Graphics shader Tool. Multiple Lights, PBR(physics based rendering) with texture. Deferred Rendering
Shader including system.
Read and write Shader variable with SPIR-V reflect

OpenGL Graphics Engine

Personal Graphics Engine Project.
With OpenGL, GLSL, C++.
Multiple Lights, Dynamic Environment CubeMapping, Reflection, Refraction, and Hybrid Rendering.
Collision detection with GJK algorithm

PinataPanic(GameProject)

Game Project - Team Project
3D Advanture Game With Unreal Engine.
Gameplay programmer, animation programmer.

Q(GameProject)

GameProject - Team Project
2D Platform action game
Physic Programmer/Gameplay Programmer.
-ECS C++ Custom OpenGL Engine

Slimy Doodly
(GameProject)

Game Project 2D Platform puzzle Game
Lead Designer - Tile Mechanic,Game Design, UI, Graphics, QA
- Custom Engine C++ with graphics framework(Digipen provided)

WesterGame(GameProject)

Game Personal Project (2019 Freshman)
2D Timing Game with 2 players
JavaScript with p5js framework

Contact

Email : do8437@gmail.com

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